

It’s about 1 second or so to swing my sword’s light attack and return to my “idle position”.)) ((I’d put this “implied GCD” at around 1 to maybe 1.5 seconds. Then, I feel, they need to make combat more responsive by allowing Block and Dodge to animation cancel our attacks without cancelling the “implied GCD” (aka the time it takes for the animation to finish). If they were to reduce the damage output for Heavy. Plus the combat system is kind of janky and back when I was in Medium loadout, I ended up spending most of my combat Blocking and getting in one swing after an attack, only to go back to blocking waiting until the next attack. If you’re leveling then it just gets boring (I literally watched Netflix and just auto-attacked even on my hunter).

While this works great at lvl 60, keeps the world slightly threatening.

WoW Classic was a fuckin slogfest leveling because everything died so slowly. If you reduce the damage, then you increase the TTK against mobs, which increases the grind.
